;;this is version 4 ;;version 1--learn breeds ;;version 2--does energy level of ants ;;version 3--lays a trail of smells on the patches ;;version 4--To walk random for start-energy ticks, then find a shorter route home ;;version 5--more than one ant on walkabout and returning on a shorter path, but using other ant smells. breed [ants ant] breed [holes hole] ;;;breed [foods food] ants-own [energy smell-ahead smell-right smell-left smell-ahead-right smell-ahead-left smell-behind-right smell-behind-left smell-behind smell-here smell-of-food ] patches-own [ smell food-taste ] globals [ stop-the-program number-of-ants-in-hole tk ;replacing ticks ] to setup ;; (for this model to work with NetLogo's new plotting features, ;; __clear-all-and-reset-ticks should be replaced with clear-all at ;; the beginning of your setup procedure and reset-ticks at the end ;; of the procedure.) ;;__clear-all-and-reset-ticks clear-all create-ants number-of-ants create-holes 1 set tk 0 ;; create-foods 1 ask patches [ set smell 0 ask patch 0 0 [ set smell start-energy ] ask patch 45 40 [ set food-taste 100 ] ;;set plabel food-taste ] ;;;diffuse food-taste .99 ask ants [ set color red set shape "bug" set size 5 setxy 0 0 set energy start-energy ] ask holes [ setxy 0 0 set pcolor black set color brown set shape "circle" set size 6 stamp ;;die ] ;; ask foods ;; [ ;; setxy 45 40 ;;set pcolor black ;;set color blue ;;set shape "circle" ;;set size 4 ;;stamp ;; ] reset-ticks end to go set tk (tk + 1) if (stop-the-program = 1) [ stop ] ask ants [ ;;Checks the energy level and decides what to do depending on it pen-down if (who > TK ) [stop] ;;this releases ants one at a time if energy > 0 ;;ant is still on walk about [ right random 90 left random 90 forward 1 set energy energy - 1 ;; set label energy if energy > smell [ set smell energy ;; ifelse show-smells? ;; [ set plabel smell ] ;; [ set plabel "" ] ;; set plabel smell ] ] if energy = 0 ;;and has reached the end of his walkabout [ set color blue rt 180 set energy energy - 1 ] if energy < 0 ;; ant is on his way back to the nest [ set energy energy - 1 set smell-here sh set smell-ahead sa set smell-ahead-right sar set smell-right sr set smell-ahead-left sal set smell-left sl set smell-behind-left sbl set smell-behind-right sbr set smell-behind sb if (sh = start-energy) [ set number-of-ants-in-hole (number-of-ants-in-hole + 1) if (number-of-ants-in-hole = number-of-ants) [set stop-the-program 1] die stop ] if (sh >= sa) and (sh >= sr) and (sh >= sl) and (sh >= sal) and (sh >= sar) and (sh >= sbl) and (sh >= sbr) and (sh >= sb) [ right random 80 left random 80 ;; set label "R" forward 1 stop ] if (sh <= sa) and (sa >= sr) and (sa >= sl) and (sa >= sal) and (sa >= sar) and (sa >= sbl) and (sa >= sbr) and (sa >= sb) [ ;; set label "S" forward 1 stop ] if (sh <= sar) and (sar >= sr) and (sar >= sl) and (sar >= sal) and (sar >= sa) and (sar >= sbl) and (sar >= sbr) and (sar >= sb) [ ;; set label "RA" rt 45 forward 1 stop ] if (sh <= sal) and (sal >= sr) and (sal >= sl) and (sal >= sa) and (sal >= sar) and (sal >= sbl) and (sal >= sbr) and (sal >= sb) [ ;; set label "LA" left 45 forward 1 stop ] if (sh <= sr) and (sr >= sa) and (sr >= sl) and (sr >= sal) and (sr >= sar) and (sr >= sbl) and (sr >= sbr) and (sr >= sb) [ ;; set label "R" rt 90 forward 1 stop ] if (sh <= sl) and (sl >= sr) and (sl >= sa) and (sl >= sal) and (sl >= sar) and (sl >= sbl) and (sl >= sbr) and (sl >= sb) [ ;; set label "L" left 90 forward 1 stop ] if (sh <= sbr) and (sbr >= sr) and (sbr >= sl) and (sbr >= sal) and (sbr >= sar) and (sbr >= sbl) and (sbr >= sa) and (sbr >= sb) [ ;; set label "RB" rt 135 forward 1 stop ] if (sh <= sbl) and (sbl >= sr) and (sbl >= sl) and (sbl >= sal) and (sbl >= sar) and (sbl >= sa) and (sbl >= sbr) and (sbl >= sb) [ ;; set label "LB" left 135 forward 1 stop ] if (sh <= sb) and (sb >= sr) and (sb >= sl) and (sb >= sal) and (sb >= sar) and (sb >= sbl) and (sb >= sbr) and (sb >= sa) [ ;; set label "B" left 180 forward 1 stop ] ] ] end to-report this-taste let p patch-here report [food-taste] of p end to-report sh let p patch-here report [smell] of p end to-report sa let p patch-ahead 1 report [smell] of p end to-report sar let q patch-right-and-ahead 45 1 report [smell] of q end to-report sal let r patch-left-and-ahead 45 1 report [smell] of r end to-report sr let s patch-right-and-ahead 90 1 report [smell] of s end to-report sl let t patch-left-and-ahead 90 1 report [smell] of t end to-report sbr let q patch-right-and-ahead 135 1 report [smell] of q end to-report sbl let r patch-left-and-ahead 135 1 report [smell] of r end to-report sb let r patch-left-and-ahead 180 1 report [smell] of r end @#$#@#$#@ GRAPHICS-WINDOW 210 10 725 546 50 50 5.0 1 10 1 1 1 0 1 1 1 -50 50 -50 50 0 0 1 ticks 30.0 BUTTON 11 12 77 45 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 108 15 171 48 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 4 66 176 99 start-energy start-energy 0 500 185 1 1 NIL HORIZONTAL SLIDER 7 113 179 146 number-of-ants number-of-ants 0 100 48 1 1 NIL HORIZONTAL @#$#@#$#@ ## WHAT IS IT? This is a very simple model of some ants on a random walkabout starting at a nest. After the chosen number of steps (called start-energy), the ants will change color, and return to the nest following the outbound pathways, but by finding a shorter route. ## HOW IT WORKS As the ants proceeds on their walkabout, they deposit a smell at each step. On their return journey, when they cross a path, they sense the smell intensity to determine which direction is closest to the nest. ## HOW TO USE IT Use the "start-energy" slider to select how many outbound steps the ants will go before turning around and returning to the nest. Use the "number-of-ants" slider to select how many ants you want to go walkabout. Clicking on the "setup" button draws the nest and ants, and initializes all variables. Clicking on the "go" button starts the ants on their journey. At the top is a slider named "normal speed". This slider speeds up the program, or slows it down. If it set to slow, the setup period can get long. You can always slide the "normal speed" slider towrds a faster selection for the setup, the move it to a slower setting before clicking the "go" button ## THINGS TO NOTICE An ant smells only in 8 different directions. If it is in the corner of one of the patches, then he may move diagonaly, and still end up in the same patch. The next step can then divert him off the return path at a steep angle. ## THINGS TO TRY Vary the speed to see the results quicker. ## EXTENDING THE MODEL The next addition will be to have the ant search for, and find food, then return to the nest via the shortest route. ## NETLOGO FEATURES I didn't use the "uphill" command because the ant stops if a surrounding patch is not of a higher value than where he is. 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