;;This Sudoku-V1 - Draw a grid ;;This Sudoku-V2 - this creates 3 types of ants, and sets ant motion ;;This Sudoku-V3 - this sets up the initial data variables ;;This Sudoku-V4 - This fixes sant to stay in box.Also works for hant to change value in square. ;;This Sudoku-V5 - has hant amd vant working perfect ;;This Sudoku-V6 - has sant,hant,vant working perfect ;;This Sudoku-V7 - has a trial sudoku puzzel. Works to check if square can be a single number. :-) ;;This Sudoku-V8.1 - makes new ants called lone ants HLANT to check if a turf has 1 instance of a digit. ;;This Sudoku-V9 - THIS SOLVES PUZZLE ;;This Sudoku-V10 - with choise of puzzle...Final...Works perfect ;;This Sudoku-V13 - is v10 with SR and text ;;This Sudoku-V14 - Adds vlants works on easy, challenging, hard ;;This Sudoku-V15 - Adds suicide puzzle adds color coding of answers ;;This Sudoku-V16 - Make HLANT and hant the same ant ;;This Sudoku-V17 - Make vLANT and vant the same ant ;;This Sudoku-V18 - Use easy loops for making the initial grid ;;This Sudoku-V19 - ;; make the three types of ant movements done by a single ant ;; so far this only check which numbers CAN be in a box. Needs to also check which numbers are unique to a rcs. breed [vants vant] breed [hants hant] breed [sants sant] globals [ xcord ycord easy1 challenging1 hard1 suicide1 temp templ x y ] patches-own [ can-be-1 can-be-2 can-be-3 can-be-4 can-be-5 can-be-6 can-be-7 can-be-8 can-be-9 positive-value ] hants-own [ hcan-be-1 hcan-be-2 hcan-be-3 hcan-be-4 hcan-be-5 hcan-be-6 hcan-be-7 hcan-be-8 hcan-be-9 hlcan-be-1 hlcan-be-2 hlcan-be-3 hlcan-be-4 hlcan-be-5 hlcan-be-6 hlcan-be-7 hlcan-be-8 hlcan-be-9 hl-needs-to-draw ] vants-own [ vcan-be-1 vcan-be-2 vcan-be-3 vcan-be-4 vcan-be-5 vcan-be-6 vcan-be-7 vcan-be-8 vcan-be-9 vlcan-be-1 vlcan-be-2 vlcan-be-3 vlcan-be-4 vlcan-be-5 vlcan-be-6 vlcan-be-7 vlcan-be-8 vlcan-be-9 vl-needs-to-draw ] sants-own [ scan-be-1 scan-be-2 scan-be-3 scan-be-4 scan-be-5 scan-be-6 scan-be-7 scan-be-8 scan-be-9 ] to setup ;; (for this model to work with NetLogo's new plotting features, ;; __clear-all-and-reset-ticks should be replaced with clear-all at ;; the beginning of your setup procedure and reset-ticks at the end ;; of the procedure.) __clear-all-and-reset-ticks make-the-ants draw-grid set-possibles set xcord [ 10 30 50 70 90 110 130 150 170 ] set ycord [ -10 -30 -50 -70 -90 -110 -130 -150 -170 ] ;;x = 10, 30, 50, 70, 90, 110, 130, 150, 170 ;;y = -10, -30, -50, -70, -90, -110, -130, -150, -170 set-initial-square-values end to go move-ants end ;;================================================================ ;;This is the SRs for the main program ;;This sr draws the basic sudoku squares. They are 20 patches wide, so total is 180 9x20 to draw-grid ask patches [ if (pxcor <= 59) and (pycor >= -59) [ set pcolor 8 ] if (pxcor <= 59) and ((pycor <= -60) and (pycor >= -119)) [ set pcolor 9 ] if (pxcor <= 59) and ((pycor <= -120) and (pycor >= -179)) [ set pcolor 8 ] if ((pxcor >= 60) and (pxcor <= 119)) and (pycor >= -59) [ set pcolor 9 ] if ((pxcor >= 60) and (pxcor <= 119)) and ((pycor <= -60) and (pycor >= -119)) [ set pcolor 8 ] if ((pxcor >= 60) and (pxcor <= 119)) and ((pycor <= -120) and (pycor >= -179)) [ set pcolor 9 ] if ((pxcor >= 120) and (pxcor <= 179)) and (pycor >= -59) [ set pcolor 8 ] if ((pxcor >= 120) and (pxcor <= 179)) and ((pycor <= -60) and (pycor >= -119)) [ set pcolor 9 ] if ((pxcor >= 120) and (pxcor <= 179)) and ((pycor <= -120) and (pycor >= -179)) [ set pcolor 8 ] if (pxcor = 20) or (pxcor = 40) or (pxcor = 60) or (pxcor = 80) or (pxcor = 100) or (pxcor = 120) or (pxcor = 140) or (pxcor = 160) or (pycor = -20) or (pycor = -40) or (pycor = -60) or (pycor = -80) or (pycor = -100) or (pycor = -120) or (pycor = -140) or (pycor = -160) [ set pcolor 3 ] set plabel-color black set plabel " " ] end ;;=============================== ;;this moves the 3 different type of ants on 3 different patterns to move-ants move-hants move-vants move-sants end ;;========================================= ;;this makes 3 different types of ants one type only moves horizontal, one type only vertical, and one type does the squares. to make-the-ants create-hants 9 ask hants [ set color red set shape "bug" set size 5 setxy 10 ((-10 + (-20 * who))) facexy 11 ((-10 + (-20 * who))) one-all-hcan-be zero-all-hlcan-be ] create-vants 9 ask vants [ set color green set shape "bug" set size 5 setxy (10 + (20 * (who - 36))) -10 facexy (10 + (20 * (who - 36))) -11 set vcan-be-1 1 set vcan-be-2 1 set vcan-be-3 1 set vcan-be-4 1 set vcan-be-5 1 set vcan-be-6 1 set vcan-be-7 1 set vcan-be-8 1 set vcan-be-9 1 ] create-sants 9 ask sants [ set color brown set shape "bug" set size 5 set scan-be-1 1 set scan-be-2 1 set scan-be-3 1 set scan-be-4 1 set scan-be-5 1 set scan-be-6 1 set scan-be-7 1 set scan-be-8 1 set scan-be-9 1 ] ask sant 18 [ setxy 10 -10 facexy 11 -10 ] ask sant 19 [ setxy 10 -70 facexy 11 -70 ] ask sant 20 [ setxy 10 -130 facexy 11 -130 ] ask sant 21 [ setxy 70 -10 facexy 71 -10 ] ask sant 22 [ setxy 70 -70 facexy 71 -70 ] ask sant 23 [ setxy 70 -130 facexy 71 -130 ] ask sant 24 [ setxy 130 -10 facexy 131 -10 ] ask sant 25 [ setxy 130 -70 facexy 131 -70 ] ask sant 26 [ setxy 130 -130 facexy 131 -130 ] end ;;=============== ;;this sets initial values of each patch. What it can be 1-9 to set-possibles ask patches [ set can-be-1 1 set can-be-2 1 set can-be-3 1 set can-be-4 1 set can-be-5 1 set can-be-6 1 set can-be-7 1 set can-be-8 1 set can-be-9 1 set plabel " " ] end ;;============================= ;;==================================== ;;sant check values to sant-check-values if [positive-value] of patch-here = 1 [ set scan-be-1 0 ] if [positive-value] of patch-here = 2 [ set scan-be-2 0 ] if [positive-value] of patch-here = 3 [ set scan-be-3 0 ] if [positive-value] of patch-here = 4 [ set scan-be-4 0 ] if [positive-value] of patch-here = 5 [ set scan-be-5 0 ] if [positive-value] of patch-here = 6 [ set scan-be-6 0 ] if [positive-value] of patch-here = 7 [ set scan-be-7 0 ] if [positive-value] of patch-here = 8 [ set scan-be-8 0 ] if [positive-value] of patch-here = 9 [ set scan-be-9 0 ] ;; also checks for totals of all can-be to see if one value is alone and mandatory if scan-be-1 = 0 [ ask patch-here [set can-be-1 0 ]] if scan-be-2 = 0 [ ask patch-here [set can-be-2 0 ]] if scan-be-3 = 0 [ ask patch-here [set can-be-3 0 ]] if scan-be-4 = 0 [ ask patch-here [set can-be-4 0 ]] if scan-be-5 = 0 [ ask patch-here [set can-be-5 0 ]] if scan-be-6 = 0 [ ask patch-here [set can-be-6 0 ]] if scan-be-7 = 0 [ ask patch-here [set can-be-7 0 ]] if scan-be-8 = 0 [ ask patch-here [set can-be-8 0 ]] if scan-be-9 = 0 [ ask patch-here [set can-be-9 0 ]] end ;;============================ ;;this makes all patch can be equal to 0 because a positive value was detected in this square to zero-all-can-be ask patch-here [ set can-be-1 0 set can-be-2 0 set can-be-3 0 set can-be-4 0 set can-be-5 0 set can-be-6 0 set can-be-7 0 set can-be-8 0 set can-be-9 0 ] end ;;============================ ;;this makes all hcan-be equal to 1 to one-all-hcan-be set hcan-be-1 1 set hcan-be-2 1 set hcan-be-3 1 set hcan-be-4 1 set hcan-be-5 1 set hcan-be-6 1 set hcan-be-7 1 set hcan-be-8 1 set hcan-be-9 1 end ;;============================ ;;this makes all hlant-can-be equal to 0 to start a fresh row to zero-all-hlcan-be set hlcan-be-1 0 set hlcan-be-2 0 set hlcan-be-3 0 set hlcan-be-4 0 set hlcan-be-5 0 set hlcan-be-6 0 set hlcan-be-7 0 set hlcan-be-8 0 set hlcan-be-9 0 end ;;============================ ;;this makes all hlant-can-be equal to 9 to so none will be 1 for end of line to nine-all-hlcan-be set hlcan-be-1 9 set hlcan-be-2 9 set hlcan-be-3 9 set hlcan-be-4 9 set hlcan-be-5 9 set hlcan-be-6 9 set hlcan-be-7 9 set hlcan-be-8 9 set hlcan-be-9 9 end;;============================ ;;this makes all vlant-can-be equal to 0 to start a fresh column to zero-all-vlcan-be set vlcan-be-1 0 set vlcan-be-2 0 set vlcan-be-3 0 set vlcan-be-4 0 set vlcan-be-5 0 set vlcan-be-6 0 set vlcan-be-7 0 set vlcan-be-8 0 set vlcan-be-9 0 end ;;============================ ;;this makes all vlant-can-be equal to 9 to so none will be 1 for end of line to nine-all-vlcan-be set vlcan-be-1 9 set vlcan-be-2 9 set vlcan-be-3 9 set vlcan-be-4 9 set vlcan-be-5 9 set vlcan-be-6 9 set vlcan-be-7 9 set vlcan-be-8 9 set vlcan-be-9 9 end ;;========================= to move-hants ask hants [ forward 20 if [positive-value] of patch-here = 1 [ set hcan-be-1 0 zero-all-can-be set can-be-1 1 ] if [positive-value] of patch-here = 2 [ set hcan-be-2 0 zero-all-can-be set can-be-2 1 ] if [positive-value] of patch-here = 3 [ set hcan-be-3 0 zero-all-can-be set can-be-3 1 ] if [positive-value] of patch-here = 4 [ set hcan-be-4 0 zero-all-can-be set can-be-4 1 ] if [positive-value] of patch-here = 5 [ set hcan-be-5 0 zero-all-can-be set can-be-5 1 ] if [positive-value] of patch-here = 6 [ set hcan-be-6 0 zero-all-can-be set can-be-6 1 ] if [positive-value] of patch-here = 7 [ set hcan-be-7 0 zero-all-can-be set can-be-7 1 ] if [positive-value] of patch-here = 8 [ set hcan-be-8 0 zero-all-can-be set can-be-8 1 ] if [positive-value] of patch-here = 9 [ set hcan-be-9 0 zero-all-can-be set can-be-9 1 ] ;;hants also checks for totals of all can-be to see if one value is alone and mandatory if hcan-be-1 = 0 [ ask patch-here [set can-be-1 0 ]] if hcan-be-2 = 0 [ ask patch-here [set can-be-2 0 ]] if hcan-be-3 = 0 [ ask patch-here [set can-be-3 0 ]] if hcan-be-4 = 0 [ ask patch-here [set can-be-4 0 ]] if hcan-be-5 = 0 [ ask patch-here [set can-be-5 0 ]] if hcan-be-6 = 0 [ ask patch-here [set can-be-6 0 ]] if hcan-be-7 = 0 [ ask patch-here [set can-be-7 0 ]] if hcan-be-8 = 0 [ ask patch-here [set can-be-8 0 ]] if hcan-be-9 = 0 [ ask patch-here [set can-be-9 0 ]] ;;check the value if ([can-be-1] of patch-here + [can-be-2] of patch-here + [can-be-3] of patch-here + [can-be-4] of patch-here + [can-be-5] of patch-here + [can-be-6] of patch-here + [can-be-7] of patch-here + [can-be-8] of patch-here + [can-be-9] of patch-here = 1) [ ;;so we know that there is only one possibility if ([can-be-1] of patch-here = 1) [ ask patch-here [ set positive-value 1 set plabel-color green set plabel "1"] ] if ([can-be-2] of patch-here = 1) [ ask patch-here [ set positive-value 2 set plabel-color green set plabel "2"] ] if ([can-be-3] of patch-here = 1) [ ask patch-here [ set positive-value 3 set plabel-color green set plabel "3"] ] if ([can-be-4] of patch-here = 1) [ ask patch-here [ set positive-value 4 set plabel-color green set plabel "4"] ] if ([can-be-5] of patch-here = 1) [ ask patch-here [ set positive-value 5 set plabel-color green set plabel "5"] ] if ([can-be-6] of patch-here = 1) [ ask patch-here [ set positive-value 6 set plabel-color green set plabel "6"] ] if ([can-be-7] of patch-here = 1) [ ask patch-here [ set positive-value 7 set plabel-color green set plabel "7"] ] if ([can-be-8] of patch-here = 1) [ ask patch-here [ set positive-value 8 set plabel-color green set plabel "8"] ] if ([can-be-9] of patch-here = 1) [ ask patch-here [ set positive-value 9 set plabel-color green set plabel "9"] ] ] ;;begining of old HLant if hl-needs-to-draw > 0 ;;this means it needs to draw a positive-value [ if ([can-be-1] of patch-here = 1) and (hl-needs-to-draw = 1)[ set plabel-color red set plabel "1" set positive-value 1 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-2] of patch-here = 1) and (hl-needs-to-draw = 2) [ set plabel-color red set plabel "2" set positive-value 2 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-3] of patch-here = 1) and (hl-needs-to-draw = 3) [ set plabel-color red set plabel "3" set positive-value 3 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-4] of patch-here = 1) and (hl-needs-to-draw = 4) [ set plabel-color red set plabel "4" set positive-value 4 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-5] of patch-here = 1) and (hl-needs-to-draw = 5) [ set plabel-color red set plabel "5" set positive-value 5 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-6] of patch-here = 1) and (hl-needs-to-draw = 6) [ set plabel-color red set plabel "6" set positive-value 6 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-7] of patch-here = 1) and (hl-needs-to-draw = 7) [ set plabel-color red set plabel "7" set positive-value 7 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-8] of patch-here = 1) and (hl-needs-to-draw = 8)[ set plabel-color red set plabel "8" set positive-value 8 set hl-needs-to-draw 0 nine-all-hlcan-be] if ([can-be-9] of patch-here = 1) and (hl-needs-to-draw = 9) [ set plabel-color red set plabel "9" set positive-value 9 set hl-needs-to-draw 0 nine-all-hlcan-be] ] ;; so hl-needs to draw = 0 if [positive-value] of patch-here = 1 [ set hlcan-be-1 9 ] if [positive-value] of patch-here = 2 [ set hlcan-be-2 9 ] if [positive-value] of patch-here = 3 [ set hlcan-be-3 9 ] if [positive-value] of patch-here = 4 [ set hlcan-be-4 9 ] if [positive-value] of patch-here = 5 [ set hlcan-be-5 9 ] if [positive-value] of patch-here = 6 [ set hlcan-be-6 9 ] if [positive-value] of patch-here = 7 [ set hlcan-be-7 9 ] if [positive-value] of patch-here = 8 [ set hlcan-be-8 9 ] if [positive-value] of patch-here = 9 [ set hlcan-be-9 9 ] set hlcan-be-1 ([can-be-1] of patch-here + hlcan-be-1) set hlcan-be-2 ([can-be-2] of patch-here + hlcan-be-2) set hlcan-be-3 ([can-be-3] of patch-here + hlcan-be-3) set hlcan-be-4 ([can-be-4] of patch-here + hlcan-be-4) set hlcan-be-5 ([can-be-5] of patch-here + hlcan-be-5) set hlcan-be-6 ([can-be-6] of patch-here + hlcan-be-6) set hlcan-be-7 ([can-be-7] of patch-here + hlcan-be-7) set hlcan-be-8 ([can-be-8] of patch-here + hlcan-be-8) set hlcan-be-9 ([can-be-9] of patch-here + hlcan-be-9) if xcor = 170 [ if hlcan-be-1 = 1 [ set hl-needs-to-draw 1 ] if hlcan-be-2 = 1 [ set hl-needs-to-draw 2 ] if hlcan-be-3 = 1 [ set hl-needs-to-draw 3 ] if hlcan-be-4 = 1 [ set hl-needs-to-draw 4 ] if hlcan-be-5 = 1 [ set hl-needs-to-draw 5 ] if hlcan-be-6 = 1 [ set hl-needs-to-draw 6 ] if hlcan-be-7 = 1 [ set hl-needs-to-draw 7 ] if hlcan-be-8 = 1 [ set hl-needs-to-draw 8 ] if hlcan-be-9 = 1 [ set hl-needs-to-draw 9 ] zero-all-hlcan-be ] ] end ;;=================================== to move-vants ask vants [ forward 20 if [positive-value] of patch-here = 1 [ set vcan-be-1 0 ] if [positive-value] of patch-here = 2 [ set vcan-be-2 0 ] if [positive-value] of patch-here = 3 [ set vcan-be-3 0 ] if [positive-value] of patch-here = 4 [ set vcan-be-4 0 ] if [positive-value] of patch-here = 5 [ set vcan-be-5 0 ] if [positive-value] of patch-here = 6 [ set vcan-be-6 0 ] if [positive-value] of patch-here = 7 [ set vcan-be-7 0 ] if [positive-value] of patch-here = 8 [ set vcan-be-8 0 ] if [positive-value] of patch-here = 9 [ set vcan-be-9 0 ] ;; set pcolor red ;;hants also checks for totals of all can-be to see if one value is alone and mandatory if vcan-be-1 = 0 [ ask patch-here [set can-be-1 0 ]] if vcan-be-2 = 0 [ ask patch-here [set can-be-2 0 ]] if vcan-be-3 = 0 [ ask patch-here [set can-be-3 0 ]] if vcan-be-4 = 0 [ ask patch-here [set can-be-4 0 ]] if vcan-be-5 = 0 [ ask patch-here [set can-be-5 0 ]] if vcan-be-6 = 0 [ ask patch-here [set can-be-6 0 ]] if vcan-be-7 = 0 [ ask patch-here [set can-be-7 0 ]] if vcan-be-8 = 0 [ ask patch-here [set can-be-8 0 ]] if vcan-be-9 = 0 [ ask patch-here [set can-be-9 0 ]] ;;begining of old VLant ;; forward 20 if vl-needs-to-draw > 0 ;;this means it needs to draw a positive-value [ if ([can-be-1] of patch-here = 1) and (vl-needs-to-draw = 1)[ set plabel-color blue set plabel "1" set positive-value 1 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-2] of patch-here = 1) and (vl-needs-to-draw = 2) [ set plabel-color blue set plabel "2" set positive-value 2 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-3] of patch-here = 1) and (vl-needs-to-draw = 3) [ set plabel-color blue set plabel "3" set positive-value 3 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-4] of patch-here = 1) and (vl-needs-to-draw = 4) [ set plabel-color blue set plabel "4" set positive-value 4 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-5] of patch-here = 1) and (vl-needs-to-draw = 5) [ set plabel-color blue set plabel "5" set positive-value 5 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-6] of patch-here = 1) and (vl-needs-to-draw = 6) [ set plabel-color blue set plabel "6" set positive-value 6 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-7] of patch-here = 1) and (vl-needs-to-draw = 7) [ set plabel-color blue set plabel "7" set positive-value 7 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-8] of patch-here = 1) and (vl-needs-to-draw = 8)[ set plabel-color blue set plabel "8" set positive-value 8 set vl-needs-to-draw 0 nine-all-vlcan-be] if ([can-be-9] of patch-here = 1) and (vl-needs-to-draw = 9) [ set plabel-color blue set plabel "9" set positive-value 9 set vl-needs-to-draw 0 nine-all-vlcan-be] ] ;; so vl-needs to draw = 0 if [positive-value] of patch-here = 1 [ set vlcan-be-1 9 ] if [positive-value] of patch-here = 2 [ set vlcan-be-2 9 ] if [positive-value] of patch-here = 3 [ set vlcan-be-3 9 ] if [positive-value] of patch-here = 4 [ set vlcan-be-4 9 ] if [positive-value] of patch-here = 5 [ set vlcan-be-5 9 ] if [positive-value] of patch-here = 6 [ set vlcan-be-6 9 ] if [positive-value] of patch-here = 7 [ set vlcan-be-7 9 ] if [positive-value] of patch-here = 8 [ set vlcan-be-8 9 ] if [positive-value] of patch-here = 9 [ set vlcan-be-9 9 ] set vlcan-be-1 ([can-be-1] of patch-here + vlcan-be-1) set vlcan-be-2 ([can-be-2] of patch-here + vlcan-be-2) set vlcan-be-3 ([can-be-3] of patch-here + vlcan-be-3) set vlcan-be-4 ([can-be-4] of patch-here + vlcan-be-4) set vlcan-be-5 ([can-be-5] of patch-here + vlcan-be-5) set vlcan-be-6 ([can-be-6] of patch-here + vlcan-be-6) set vlcan-be-7 ([can-be-7] of patch-here + vlcan-be-7) set vlcan-be-8 ([can-be-8] of patch-here + vlcan-be-8) set vlcan-be-9 ([can-be-9] of patch-here + vlcan-be-9) if ycor = -170 [ if vlcan-be-1 = 1 [ set vl-needs-to-draw 1 ] if vlcan-be-2 = 1 [ set vl-needs-to-draw 2 ] if vlcan-be-3 = 1 [ set vl-needs-to-draw 3 ] if vlcan-be-4 = 1 [ set vl-needs-to-draw 4 ] if vlcan-be-5 = 1 [ set vl-needs-to-draw 5 ] if vlcan-be-6 = 1 [ set vl-needs-to-draw 6 ] if vlcan-be-7 = 1 [ set vl-needs-to-draw 7 ] if vlcan-be-8 = 1 [ set vl-needs-to-draw 8 ] if vlcan-be-9 = 1 [ set vl-needs-to-draw 9 ] zero-all-vlcan-be ] ] end ;;======================== to move-sants ifelse ([xcor] of sant 18 = 10) or ([xcor] of sant 18 = 30) [ ask sants [ forward 20 sant-check-values ] ] ;;end of if sant is at xcor 10 or 30 [ ;;start of ifelse sant not at 10 or 50 if ([xcor] of sant 18 = 50) and ([ycor] of sant 18 != -50) [ ask sants [ right 90 forward 20 right 90 forward 40 right 180 sant-check-values ] ] if ([xcor] of sant 18 = 50) and ([ycor] of sant 18 = -50) [ ask sants [ left 90 forward 40 left 90 forward 40 right 180 sant-check-values ] ] ] end ;;=========================== ;;x = 10, 30, 50, 70, 90, 110, 130, 150, 170 ;;y = -10, -30, -50, -70, -90, -110, -130, -150, -170 ;; set challenging1 [ [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ;; [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ] ;; ;;======================================= ;;sets initial values of squares to set-initial-square-values ask patches [set plabel-color black] if select-puzzle = "Easy1 Puzzle" [ set easy1 [ [ [ 0 " "] [ 0 " "] [ 1 "1" ] [ 0 " "] [ 0 " "] [ 5 "5" ] [ 6 "6" ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 9 "9" ] [ 3 "3"] [ 0 " "] [ 0 " " ] [ 2 "2" ] [ 0 " "] [ 7 "7"] ] [ [ 7 "7"] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 1 "1"] [ 0 " "] ] [ [ 2 "2"] [ 0 " "] [ 0 " " ] [ 8 "8"] [ 0 " "] [ 4 "4" ] [ 9 "9" ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 3 "3"] [ 0 " " ] [ 2 "2"] [ 6 "6"] [ 1 "1" ] [ 0 " " ] [ 7 "7"] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 4 "4" ] [ 5 "5"] [ 0 " "] [ 3 "3" ] [ 0 " " ] [ 0 " "] [ 2 "2"] ] [ [ 0 " "] [ 2 "2"] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 6 "6"] ] [ [ 8 "8"] [ 0 " "] [ 6 "6" ] [ 0 " "] [ 0 " "] [ 7 "7" ] [ 3 "3" ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 3 "3" ] [ 6 "6"] [ 0 " "] [ 0 " " ] [ 7 "7" ] [ 0 " "] [ 0 " "] ] ] foreach [ 0 1 2 3 4 5 6 7 8] [ set y ? foreach [ 0 1 2 3 4 5 6 7 8 ] [ set x ? set temp item x (item y easy1) ask patch (item x xcord) (item y ycord) [ set positive-value item 0 temp set plabel item 1 temp] ] ] ] if select-puzzle = "Challenging1 Puzzle" [ ;;x = 10, 30, 50, 70, 90, 110, 130, 150, 170 ;;y = -10, -30, -50, -70, -90, -110, -130, -150, -170 set challenging1 [ [ [ 1 "1"] [ 0 " "] [ 0 " " ] [ 0 " "] [ 5 "5"] [ 0 " " ] [ 0 " " ] [ 8 "8"] [ 0 " "] ] [ [ 0 " "] [ 7 "7"] [ 8 "8" ] [ 0 " "] [ 6 "6"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 9 "9"] [ 0 " " ] [ 0 " "] [ 0 " "] [ 2 "2" ] [ 3 "3" ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 3 "3"] [ 0 " " ] [ 0 " "] [ 0 " "] [ 7 "7" ] [ 8 "8" ] [ 1 "1"] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 2 "2" ] [ 3 "3"] [ 0 " "] [ 9 "9" ] [ 7 "7" ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 4 "4"] [ 5 "5" ] [ 6 "6"] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 2 "2"] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 3 "3" ] [ 1 "1"] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 9 "9"] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 9 "9"] [ 0 " " ] [ 1 "1" ] [ 3 "3"] [ 0 " "] ] [ [ 0 " "] [ 5 "5"] [ 0 " " ] [ 0 " "] [ 3 "3"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 6 "6"] ] ] foreach [ 0 1 2 3 4 5 6 7 8] [ set y ? foreach [ 0 1 2 3 4 5 6 7 8 ] [ set x ? set temp item x (item y challenging1) ask patch (item x xcord) (item y ycord) [ set positive-value item 0 temp set plabel item 1 temp] ] ] ] if Select-Puzzle = "Hard1 Puzzle" [ ;;x = 10, 30, 50, 70, 90, 110, 130, 150, 170 ;;y = -10, -30, -50, -70, -90, -110, -130, -150, -170 set hard1 [ [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 6 "6" ] [ 8 "8"] [ 0 " "] ] [ [ 0 " "] [ 6 "6"] [ 2 "2" ] [ 3 "3"] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 9 "9"] ] [ [ 5 "5"] [ 0 " "] [ 0 " " ] [ 0 " "] [ 4 "4"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] [ [ 1 "1"] [ 0 " "] [ 0 " " ] [ 0 " "] [ 3 "3"] [ 5 "5" ] [ 9 "9" ] [ 7 "7"] [ 0 " "] ] [ [ 8 "8"] [ 0 " "] [ 0 " " ] [ 0 " "] [ 2 "2"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 6 "6"] ] [ [ 0 " "] [ 9 "9"] [ 7 "7" ] [ 6 "6"] [ 1 "1"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 8 "8"] ] [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 8 "8"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 3 "3"] ] [ [ 9 "9"] [ 0 " "] [ 0 " " ] [ 0 " "] [ 0 " "] [ 7 "7" ] [ 4 "4" ] [ 5 "5"] [ 0 " "] ] [ [ 0 " "] [ 7 "7"] [ 4 "4" ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] ] foreach [ 0 1 2 3 4 5 6 7 8] [ set y ? foreach [ 0 1 2 3 4 5 6 7 8 ] [ set x ? set temp item x (item y hard1) ask patch (item x xcord) (item y ycord) [ set positive-value item 0 temp set plabel item 1 temp] ] ] ] if Select-Puzzle = "Suicide1 Puzzle" [ ;;x = 10, 30, 50, 70, 90, 110, 130, 150, 170 ;;y = -10, -30, -50, -70, -90, -110, -130, -150, -170 set suicide1 [ [ [ 0 " "] [ 0 " "] [ 3 "3" ] [ 0 " "] [ 0 " "] [ 2 "2" ] [ 5 "5" ] [ 0 " "] [ 4 "4"] ] [ [ 6 "6"] [ 0 " "] [ 2 "2" ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " " ] [ 9 "9"] [ 0 " "] ] [ [ 8 "8"] [ 0 " "] [ 5 "5" ] [ 0 " "] [ 3 "3"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 4 "4"] [ 0 " "] [ 5 "5" ] [ 0 " " ] [ 0 " "] [ 0 " "] ] [ [ 3 "3"] [ 0 " "] [ 0 " " ] [ 0 " "] [ 2 "2"] [ 0 " " ] [ 0 " " ] [ 0 " "] [ 1 "1"] ] [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 3 "3"] [ 0 " "] [ 6 "6" ] [ 0 " " ] [ 0 " "] [ 0 " "] ] [ [ 0 " "] [ 0 " "] [ 0 " " ] [ 0 " "] [ 4 "4"] [ 0 " " ] [ 9 "9" ] [ 0 " "] [ 6 "6"] ] [ [ 0 " "] [ 3 "3"] [ 0 " " ] [ 0 " "] [ 0 " "] [ 0 " " ] [ 1 "1" ] [ 0 " "] [ 5 "5"] ] [ [ 1 "1"] [ 0 " "] [ 4 "4" ] [ 6 "6"] [ 0 " "] [ 0 " " ] [ 7 "7" ] [ 0 " "] [ 0 " "] ] ] ;; foreach [ 0 1 2 3 4 5 6 7 8] [ set y ? foreach [ 0 1 2 3 4 5 6 7 8 ] [ set x ? set temp item x (item y suicide1) ask patch (item x xcord) (item y ycord) [ set positive-value item 0 temp set plabel item 1 temp] ] ] ] end @#$#@#$#@ GRAPHICS-WINDOW 210 10 580 401 -1 -1 2.0 1 25 1 1 1 0 1 1 1 0 179 -179 0 0 0 1 ticks 30.0 BUTTON 12 10 75 43 setup setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 BUTTON 97 10 160 43 go go T 1 T OBSERVER NIL NIL NIL NIL 1 CHOOSER 17 66 174 111 select-puzzle select-puzzle "Easy1 Puzzle" "Challenging1 Puzzle" "Hard1 Puzzle" "Suicide1 Puzzle" 1 @#$#@#$#@ ## WHAT IS IT? This is an ant based Sudoku puzzle solver ## HOW IT WORKS There are 36 ants created out of 4 breeds. The breeds are: hants : These ants go across a row and change the list of possible values in every blank square, depending on the permanent values of the other squares in the row. They also will make permanent a value if there is only one possible value for that square. They leave an updated list in that square. Like a "pheromone". vants : These ants go down a column and change the list of possible values in every blank square, depending on the permanent values of the other squares in the column. They leave an updated list in that square. Like a "pheromone". sants : These ants go back and forth in a block and change the list of possible values in every blank square, depending on the permanent values of the other squares in the block. They leave an updated list in that square. Like a "pheromone". hlants : These ants go across a row and remember a list of possible values in every blank square. They add up the possible values. At the end of the row if there are any values equal to 1, then there is only one possibility of that number in that row. It will make that square permanently that number next time it lands on it. ## HOW TO USE IT There are 3 different puzzles you may choose. These are randomly chosen out of a Sudoku puzzle book. One is easy, one is challenging, and one is hard. You can vary the speed with the slider at the top. This would allow you to see the ants as they move. ## THINGS TO NOTICE Because the way the ants operate, by leaving a "smell" of all possible values, they can do much more complex auditing than a human can. So some times a hard puzzle is quicker to solve than an easy one. The ants don't stop when the puzzle is finished. Each ant does not know what the goal of the entire ant colony is. ## EXTENDING THE MODEL I would like to do a 16x16 puzzle next. It would require no change in the algorithms. Since each square can not have any permanent value that is also in that row, column, or block, there are 20 other squares that are influenced by any single square. These 20 squares are called a unit. One ant per unit would be very fast and efficient, and only require one breed of ants for the whole puzzle. ## CREDITS AND REFERENCES This code was written by Kgwedi Wise. There were many helpful sites on the web that helped clarify some of the programming and algorithms. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 0 Rectangle -7500403 true true 151 225 180 285 Rectangle -7500403 true true 47 225 75 285 Rectangle -7500403 true true 15 75 210 225 Circle -7500403 true true 135 75 150 Circle -16777216 true false 165 76 116 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 5.0.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@